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=====Comparaison lexicale===== |
Version du 13 novembre 2010 à 15:16
Le projet au --Adrien 13 novembre 2010 à 12:53 (UTC)
Projet Lausanne 2011
But du jeu
Algorithme
Pseudo-code
Code
Exemples
Ruban
// An array of news headlines String[] headlines = { "Processing downloads break downloading record.", "New study shows computer programming lowers cholesterol.", }; PFont f; // Global font variable float x; // horizontal location of headline int index = 0; void setup() { size(400,200); f = createFont("Arial",16,true); // Initialize headline offscreen to the right x = width; } void draw() { background(255); fill(0); // Display headline at x location textFont(f,16); textAlign(LEFT); text(headlines[index],x,180); // Decrement x x = x - 3; // If x is less than the negative width, // then it is off the screen float w = textWidth(headlines[index]); if (x < -w) { x = width; index = (index + 1) % headlines.length; } }
Grille
// 2D Array of objects Cell[][] grid; // Number of columns and rows in the grid int cols = 10; int rows = 10; void setup() { size(200,200); grid = new Cell[cols][rows]; for (int i = 0; i < cols; i++) { for (int j = 0; j < rows; j++) { // Initialize each object grid[i][j] = new Cell(i*20,j*20,20,20,i+j); } } } void draw() { background(0); // The counter variables i and j are also the column and row numbers and // are used as arguments to the constructor for each object in the grid. for (int i = 0; i < cols; i++) { for (int j = 0; j < rows; j++) { // Oscillate and display each object grid[i][j].oscillate(); grid[i][j].display(); } } } // A Cell object class Cell { // A cell object knows about its location in the grid as well as its size with the variables x,y,w,h. float x,y; // x,y location float w,h; // width and height float angle; // angle for oscillating brightness // Cell Constructor Cell(float tempX, float tempY, float tempW, float tempH, float tempAngle) { x = tempX; y = tempY; w = tempW; h = tempH; angle = tempAngle; } // Oscillation means increase angle void oscillate() { angle += 0.02; } void display() { stroke(255); // Color calculated using sine wave fill(127+127*sin(angle)); rect(x,y,w,h); } }